[sdiy] OT: uC Development Environments

Jason Tribbeck jason at tribbeck.com
Thu Mar 5 09:43:07 CET 2020


I've used VisualGDB with STMCube, importing the latter into VGDB. I thought
it did do the peripheral initialisation though.

I could be wrong, mind you, as the last time I did it was about 3 years
ago. I know I was able to use FatFS from STMCube happily with an STM32F051,
and also various USB device implementations, mostly on STM32F072.

On Wed, 4 Mar 2020, 22:14 Jay Schwichtenberg, <jschwich53 at comcast.net>
wrote:

> Everyone,
>
> I'd like to get some ideas, thoughts and opinions on setting up a
> micro-processor development environment on my PC (Windows).
>
> I was a HW/SW embedded/bare metal engineer until I retired. I did
> contract work and have worked with processors from the 8080, Z80, 6800
> ... to todays MicroChips, ARMs and Intel Pentiums chips. Being a
> contractor I would usually work onsite to have access to programmers,
> test equipment and prototypes. The customer would have the development
> environment already established (Eclipse, gcc tool chain, MPLAB, IAR,
> Keil) so I just used what was there.
>
> Well now I getting ready to setup my PC to do some development at home
> which will mainly be targeting SDIY. Doing stuff at home gives me a lot
> more choices of processors to work with. Going to be doing NXP ARM
> (chips and Teensys), STMicro ARM (chips, Nucleo, Discovery) , MicroChip
> things, Raspberry PI and probably some Arduino too.
>
> The obvious choice would be to download and use MCUXpresso,
> STM32CubeIDE, MPLAB and Arduino development environments. That would be
> a lot but doable. One thing that a number of people seem to be using now
> days is VisualDBG ($) which integrates into MS Visual Studio which seems
> to be all inclusive.
>
> VisualDBG seems to be OK but it doesn't seem to have the ability to do
> setup code and provide peripheral drivers like the other environments.
> Also don't have a clue of how well VisualDBG would support manufacture's
> libraries, board support code and demo code.
>
> So what are other people doing, thoughts, ideas?
>
> Thanks much.
> Jay S.
>
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