[sdiy] OT: uC Development Environments

MTG grant at musictechnologiesgroup.com
Wed Mar 4 23:53:23 CET 2020


Like you, I've been using mainly IDE's provided for whatever platform 
I'm on, however, I have also used Visual Studio Code and it's pretty good.

The problem with a lot of the new environments is that they are a moving 
target. PlatformIO updates a lot for instance. It would be very hard I 
think to create a long-term system that you could recreate 5 or 10 years 
down the line.

GB

On 3/4/2020 2:10 PM, Jay Schwichtenberg wrote:
> Everyone,
> 
> I'd like to get some ideas, thoughts and opinions on setting up a 
> micro-processor development environment on my PC (Windows).
> 
> I was a HW/SW embedded/bare metal engineer until I retired. I did 
> contract work and have worked with processors from the 8080, Z80, 6800 
> ... to todays MicroChips, ARMs and Intel Pentiums chips. Being a 
> contractor I would usually work onsite to have access to programmers, 
> test equipment and prototypes. The customer would have the development 
> environment already established (Eclipse, gcc tool chain, MPLAB, IAR, 
> Keil) so I just used what was there.
> 
> Well now I getting ready to setup my PC to do some development at home 
> which will mainly be targeting SDIY. Doing stuff at home gives me a lot 
> more choices of processors to work with. Going to be doing NXP ARM 
> (chips and Teensys), STMicro ARM (chips, Nucleo, Discovery) , MicroChip 
> things, Raspberry PI and probably some Arduino too.
> 
> The obvious choice would be to download and use MCUXpresso, 
> STM32CubeIDE, MPLAB and Arduino development environments. That would be 
> a lot but doable. One thing that a number of people seem to be using now 
> days is VisualDBG ($) which integrates into MS Visual Studio which seems 
> to be all inclusive.
> 
> VisualDBG seems to be OK but it doesn't seem to have the ability to do 
> setup code and provide peripheral drivers like the other environments. 
> Also don't have a clue of how well VisualDBG would support manufacture's 
> libraries, board support code and demo code.
> 
> So what are other people doing, thoughts, ideas?
> 
> Thanks much.
> Jay S.
> 
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