[sdiy] DOTCOM Analog Sequencer.. next project startup..
pete.hartman at gmail.com
Sat Jul 25 06:38:05 CEST 2020
Make the buttons lit, with the value for that step proportional to the
brightness of the button.
You can still get a visual assessment of all the steps at once, but only
have one encoder.
On Fri, Jul 24, 2020 at 4:04 PM Chromatest J. Pantsmaker <
chromatest at azburners.org> wrote:
> That's a great point. Since you want to be able to see all notes, you'll
> need to have 16/32/64 displays, but you could still use one encoder with
> 16/32/64 buttons. I'm only pointing this out because Jean-Pierre mentioned
> the high price for that many quality encoders.
> On Fri, Jul 24, 2020 at 12:52 PM Ingo Debus <igg.debus at gmail.com> wrote:
>> > Am 24.07.2020 um 15:52 schrieb Jean-Pierre Desrochers <
>> jpdesroc at oricom.ca>:
>> > I'm hesitating to use a row of switches with only one encoder Instead of
>> > multiple encoders...
>> Yes, this doesn’t sound like an intuitive user interface. At least you’d
>> need a display that shows you all the notes at once instead of showing only
>> one note that is selected via button pressing.
>> I once had the idea that for an user interface like this, you could use
>> *one* rotary encoder that is driven by many thumbwheel-style knobs, all one
>> the same shaft. When one of the thumbwheels is touched, the corresponding
>> parameter is selected. How about that? Of course you can only change one
>> parameter at a time, so this is no good for mixing consoles or the like.
>> But for a sequencer this might work.
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