[sdiy] Envelope attack smoothing for drum question

Mattias Rickardsson mr at analogue.org
Thu Aug 20 20:16:40 CEST 2020


On Thu, 20 Aug 2020 at 18:10, Didier Leplae <didierleplae at yahoo.com> wrote:

> Yes! This makes so much more sense than what we were thinking.
> Thank you Matthias!
>

No problem!
Btw, when thinking about this it might be worthwhile checking out different
start phases for the synced oscillator waveform, if possible. Perhaps
starting in the middle isn't punchy enough (cf. the TR-808 bass drum
initial click, for instance). :-)

/mr




>
> On Aug 19, 2020, at 5:02 PM, Mattias Rickardsson <mr at analogue.org> wrote:
>
> 
> Hi there!
>
> A smoothing of the envelope will likely not be slow enough to avoid your
> problem for low frequencies, and will affect the sound too much. And the
> drum hits will still be inconsistent when the oscillator is at random
> phases.
>
> Instead, not immediately simple but anyway:
>
> Implement an oscillator sync mechanism that resets the triangle wave to
> its center value and starts in a certain direction, so that it always
> starts in the same way when the envelope is triggered.
>
> It will likely not be obvious how to do this, but I've done it and I'm
> sure it will be possible in your design too with quite few components. In a
> drum synth it will be worth it! Unsynced oscillators are for string synths.
> ;-)
>
> /mr
>
>
> Den ons 19 aug. 2020 23:41Didier Leplae via Synth-diy <
> synth-diy at synth-diy.org> skrev:
>
>> We are working on an analog drum module that uses a simple envelope
>> created from a trigger to control the amplitude of a triangle oscillator
>> with a basic OTA based VCA.
>>
>> We are having a problem with a slight clicking sound at the beginning of
>> many of the drum hits. We think this is because the attack of our envelope
>> is so sharp that the beginning of our drum hit looks like a straight jump
>> from 0V to wherever the triangle wave happens to fall. Therefore the click
>> is somewhat random in that it doesn't occur when the triangle happens to be
>> low at the time of attack.
>>
>> Can anyone suggest a simple way to deal with this, like adding a slight
>> bit of attack time to the envelope? How could this be done without adding
>> too many parts?
>>
>> Thanks,
>>
>> Didier
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>
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