[sdiy] IR Reverb
rburnett at richieburnett.co.uk
rburnett at richieburnett.co.uk
Fri Feb 16 12:08:11 CET 2018
On 2018-02-15 14:38, Richard Wentk wrote:
> But only from one monitoring location.
Yes. From one location, to one location. With no movement whatsoever.
The musician must play their instrument without shuffling, fidgeting or
moving anything in any way, and the listener must keep their head and
body equally still, otherwise the impulse response changes. An impulse
response is for a Single Input Single Output linear time-invariant
system. Or okay, single input dual output system for people with two
ears if you capture two IRs.
As others have stated, real instruments aren't point-source isotropic
radiators either. Anyone who's miked up a guitar or drum will know that
it radiates noticeably different sound on-axis vs off-axis. A single IR
based convolution reverb doesn't capture this.
Now you can see why Convolution Reverb is not perfect, and often sounds
very static and sterile when compared to algorithmic reverbs that
purposely have movement (modulation) programmed into them to make them
sound alive.
A long time ago I was asked about the feasibility of using something
called deconvolution processing to reduce "clutter" and increase
intelligibility on Public Address systems installed in severely
reverberant buildings, (train stations, swimming baths, etc.) The
conclusion was that it can be done reasonably effectively with enough
DSP power, but only for a single listener located in one specific
location in the reverberant sound field. For all of the other listeners
not located in the sweet spot it increased the level of reverberant mush
and decreased intelligibility further!
-Richie,
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