[sdiy] Quality reverb on STM32's?
Eric Brombaugh
ebrombaugh1 at cox.net
Sat Apr 14 19:32:52 CEST 2018
Don't forget - you're trying to model unique "rays" of sound traveling
in many directions / distances. Typical reverbs use more than just one
delay buffer - many buffers of different lengths summing at different
points.
Eric
On 04/14/2018 10:09 AM, Tom Wiltshire wrote:
>
> I know the amounts of RAM that are usually used for this, but there’s something I don’t quite get:
>
> Sound travels about 330m in one second. So one second of delay memory represents a space 165m long. That’s a pretty big cathedral (?!).
>
> So *why* do we use such a lot of delay memory for things that shouldn’t really require it? Room reverb (for example) should be possible in a few K.
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