[sdiy] Wave table interpolation
paula at synth.net
paula at synth.net
Mon Nov 13 16:32:31 CET 2017
<cough>
256 Kbyte of SRAM
http://www.st.com/en/microcontrollers/stm32f412ve.html
Still, that's quite a chunk of RAM.
Paula
On 2017-11-13 15:08, Tom Wiltshire wrote:
> 100MHz?! 256mB RAM?! Easy life!! That’s no limitations at all. <insert
> Monty Python's Yorkshireman paraphrasing here>
>
> Yes, you could certainly make linear interp work well in such a
> situation.
>
> You’ve got multiply instructions and probably multiply-accumulate too,
> so linear interp is only a couple of instructions and you don’t have
> to worry about whether it’s powers of 2 or not (although that does
> always seem to make life easier…)
>
> Tom
>
> ==================
> Electric Druid
> Synth & Stompbox DIY
> ==================
>
>> On 12 Nov 2017, at 22:50, Tim Ressel <timr at circuitabbey.com> wrote:
>>
>> I meant clean code-wise :-)
>>
>> Target sample rate is 192KHz. TI makes a super cool 8 channel audio
>> dac PCM1681. Target proc is the STM32F412VET6, cortex M4, 256 mB ram,
>> 100MHz.
>>
>> So you think I can get away with linear? That would make the interop
>> code simple. Since I am filling in 256 points in between samples the
>> math is all powers of 2.
>>
>> -t-i-m-b-o-
>>
>> On 11/12/2017 11:28 AM, Richie Burnett wrote:
>>> Linear interpolation isn't particularly clean (it isn't band-limited)
>>> but can work adequately if you oversample the data in the wave tables
>>> first, and/or use a sufficiently high playback sample-rate like
>>> 96kHz. In the case of the former, if the data in the wavetables is
>>> already oversampled considerably, then linear interpolation between
>>> the points isn't such a bad approximation. And the latter gives
>>> space for the images from the imperfect interpolation to go, before
>>> they alias back into the audio band where you will hear them...
>>>
>>> If you run your playback at 48kHz, then the demands on the
>>> interpolator are very stringent. It should be flat out to 20kHz or
>>> thereabouts, and then be something like 80dB or more down by 28kHz if
>>> you aren't to hear aliasing back into the audio band below 20kHz.
>>> That's only 8kHz of transition band for the interpolating filter to
>>> work it's magic. However, doubling the playback sample rate to
>>> 96kHz, means that you've got all the space between 20kHz and 76 kHz
>>> for the interpolating filter's transition band. That's 7 times as
>>> wide, for a mere x2 oversampling during playback, so the demands on
>>> the interpolating filter are greatly reduced!
>>>
>>> -Richie,
>>>
>>> -----Original Message----- From: Tim Ressel
>>> Sent: Sunday, November 12, 2017 6:56 PM
>>> To: SYNTH DIY
>>> Subject: [sdiy] Wave table interpolation
>>>
>>> Hi,
>>>
>>> Another fun one. I've been looking at the WaveEdit software. It looks
>>> like it produces waves that are 256 samples by 16 bits. Obviously
>>> you'll
>>> want to interpolate between the samples. Linear interpolation works
>>> and
>>> is cheap but is brute force and causes lots of distortion. I've
>>> looked
>>> at cubic interpolation. Is that a viable approach? My app needs 4
>>> tables
>>> live at a time so I can interpolate (linearly) between them, so this
>>> all
>>> has to happen on the fly. Cubic looks a bit math intensive.
>>>
>>> Thanks!
>>>
>>
>> --
>> --Tim Ressel
>> Circuit Abbey
>> timr at circuitabbey.com
>>
>> _______________________________________________
>> Synth-diy mailing list
>> Synth-diy at synth-diy.org
>> http://synth-diy.org/mailman/listinfo/synth-diy
>
>
> _______________________________________________
> Synth-diy mailing list
> Synth-diy at synth-diy.org
> http://synth-diy.org/mailman/listinfo/synth-diy
More information about the Synth-diy
mailing list