[sdiy] Resonator type filters
rburnett at richieburnett.co.uk
rburnett at richieburnett.co.uk
Fri Jun 30 12:26:46 CEST 2017
> Mostly, we're trying to simulate certain resonances that occur in the
> bodies instruments (brass/woodwind/strings/etc) and there aren't 30+
> of those.
Playing devils advocate there are an infinite number of modes for a 3D
mechanical structure. Sure enough there will be some prominent
resonances and those modes will dominate the perceived characteristics
of that instrument's body. But if you look at the fine detail, there
will be many complex peaks and dips as various components of the
structure resonate at different frequencies and energy is exchanged
between them at different rates, resulting in frequency splitting, etc.
If you don't believe me, try striking the sound board of an acoustic
guitar and recording the noise that the instrument emits using a
microphone nearby. Then look at the spectrum with Goldwave, Audacity,
MATLAB, whatever. You won't just see four or five peaks, you will see a
very complex spectrum from this simple impulse test. How accurately you
actually need to model this complex frequency response is up for debate.
-Richie,
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