[sdiy] Drum sample playback
Richie Burnett
rburnett at richieburnett.co.uk
Fri Feb 17 23:45:59 CET 2017
That's impressive!
It's usually the resampling that takes the majority of CPU cycles with sample playback. So for a given amount of CPU power you can either have tons of voices that alias like hell when you transpose the samples or a quarter of those voices with nice clean detuning of the samples. I suspect this is where they might have cut corners.
Of course if you want to pitch up a Hi-hat sample and the playback module has crap resampling, then there's nothing to stop you transposing the sample in a decent audio processing package first before sticking it on the sd card. (That's what I used to do with my old Akai S01 sampler that had crappy linear interpolation, and turned hi-hat samples into rustling paper bag sounds as soon as you touched the transpose control!)
-Richie,
Sent from my Xperia SP on O2
---- paula at synth.net wrote ----
>OMG,
>
>anyone seen this?
>
>https://www.sparkfun.com/products/13810
>
>upto 32 samples playing back at the same time, built in MIDI, 8 outputs
>which can dynamically assign. Just WOAH
>
>Paula
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