[sdiy] Drum sample playback

cheater00 cheater00 cheater00 at gmail.com
Sat Apr 15 19:34:03 CEST 2017


A fairly interesting thread about a sampler board has devolved into
the 1000th re-run of "old world vs new world". Can y'all make the pain
stop please. Please guys no more posts about books vs tutorials etc,
it's been beaten to death so many times on every technical list ever
conceived.

To get back on topic. I think $70 for a board like this is too much -
I think it should be cheaper - I wonder if there are alternatives that
do the same thing, but less expensively? I appreciate that they had to
write the verilog, lay the board out, etc, but I think that this
should be much more economical. It's a simple module.

We should get the chinese hooked on analog synths. I bet a lot of fun
stuff would come out of that.

On Sat, Apr 15, 2017 at 7:09 PM, Gordonjcp <gordonjcp at gjcp.net> wrote:
> On Sat, Apr 15, 2017 at 11:14:16AM -0400, Mike HEQX wrote:
>> I was talking about the math required to design something complex
>> where a lot of components are interacting simultaneously, and
>> predict what it will do before you build it. Probably in the area of
>> high level functions is where I die out. As you eluded to, the
>> basics of electronics is basic math and basic functions. That only
>> gets you so far though.
>
> How do you design a bacon roll?  There's all the simultaneous reaction between the bacon and the butter, and the butter and the bread.  Do you put ketchup on it, and if you do how much?  There's a whole new bunch of interactions there.
>
> Or do you just go with the idea that the basic principle of bacon rolls is well enough known that by making a few simple assumptions you can devise a roll that is both practical, repeatable and - most importantly - delicious?
>
> --
> Gordonjcp MM0YEQ
>
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