[sdiy] Waveform mixing - normalization?
neil harper
metadata at gmx.com
Tue May 10 01:14:25 CEST 2016
> I interpreted the original poster's use of "normalising" to mean "making
> all the waveforms sound like they're the same volume to a human" which
> is not the formal definition of normalising, but which I thought was the
> intent of the original comments. Are you suggesting he means "keep the
> same total volume when two or more waveforms are selected and mixed" (by
> attenuating each waveform when mixing more than one?)
Hey guys, sorry maybe I used the wrong term. I mean consistent perceived
volume from a waveform mixing section. So lets say there's 3 different
waves (triangle, sine, square). If you're running the triangle alone, it
sounds exactly the same volume as 'triangle with a bit of square', which
sounds exactly the same volume as 'full triangle, full sine, full square'.
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