[sdiy] Discrete OTA

Dan Snazelle subjectivity at hotmail.com
Wed Apr 2 15:24:32 CEST 2014


here here!!

ive been making my living since, 2009 from synths/fx and i love it!! yes i work 6-7 days a week, have tons of deadlines and make LESS than i did before this BUT i work from home, trade with tons of other euro people and meet great people!




Sent from my iPad

> On Apr 2, 2014, at 9:08 AM, "Roman Sowa" <modular at go2.pl> wrote:
> 
> That is so well said, I agree with every word of it.
> Print it, frame it, hang it on a wall and memorize.
> 
> As for Tarzan thing - I quit the "day job" only about 8-9 years after selling my first product, so it took quite a while.
> Funny thing, the same day my wife has stopped calling my business an "expensive hobby" and started to name it "a job".
> 
> Roman
> 
> 
> W dniu 2014-04-02 14:36, Olivier Gillet pisze:
>>> If you get into making synths for a living you'll start hating it.
>> 
>> As someone who has been making synths & kits for a living for a few
>> years, I can say that this is not true.
>> 
>> There are things that I am much less enthusiastic about as the
>> business grew - mostly, providing step by step assistance to DIY
>> builders who became less and less experienced as the user base grew ;
>> and designing in the "DIY kit" format - but I am still super excited
>> about it. I actually started new hobbies because I needed a break from
>> my "work" activities, but it doesn't mean that I am getting tired of
>> synths.
>> 
>> The negative aspects cheater00 highlighted are not specific to the
>> synth business - you'll experience them (or not) whatever business
>> you'll run. This is a warning against entrepreneurship and doing the
>> things you love in life - this has nothing to do with synths. The
>> overall argument actually sounds quite silly to me, it's like the
>> people saying "don't marry this girl you love, don't let the hardships
>> of marital life ruin this wonderful love". Sometimes you just have to
>> make shit happen.
>> 
>> There are a couple of things peculiar to the synth business, though:
>> * It doesn't have the growth potential of a software startup
>> (http://www.paulgraham.com/growth.html). This won't make you a
>> Zuckerberg. On the plus side, the chance factor is much less important
>> than if you were trying to launch an iPhone app (or if you were
>> entering any crowded mass-market); and you won't have to scratch your
>> head about a business model.
>> * It is very unlikely you'll be able to do that as an employee. The
>> job market is just a handful of open positions a year. You'll have to
>> design under your name, or be visible enough to do consulting for
>> bigger companies - entrepreneurship is the way to go. This is not for
>> everyone - but an academic background surely helps (setting your own
>> goals, managing your time & budget, steering projects over 2-3 year
>> long cycles, accepting setbacks that can last for quarters or
>> semesters, sometimes being accountable to the people whose money
>> you're "wasting"...).
>> * It will not pay as much as a job in which the same skills (embedded
>> systems, electronics design, signal processing...) would be put to use
>> for other industrial and commercial applications. The reward will be
>> in the happiness you get from doing your job and/or from not doing
>> another job in which your skills would be put to uses incompatible
>> with your values.
>> 
>> Regarding switching to this (or to any other) career: http://sivers.org/tarzan
>> 
>> Best,
>> Olivier
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