[sdiy] How long should a Trigger pulse be?
rburnett at richieburnett.co.uk
rburnett at richieburnett.co.uk
Thu Dec 19 10:30:46 CET 2013
I'd shoot for minimum high time of 2ms and minimum low time of 2ms. I
think that would take care of the finicky early micro stuff that only
polls every millisecond or every two milliseconds. And it still allows
your gate signal to do a complete cycle in 4ms for a gate frequency of
250Hz. Do you need to go any faster than that!?!?
-Richie,
On 2013-12-18 23:04, Tom Wiltshire wrote:
> Many of you have raised the same point, which is that gear that polls
> the input is likely to be much slower to respond than either analog
> gear or gear that uses an interrupt to detect changes, In this regard,
> the early microprocessor-based stuff is probably the worst case
> scenario, where the inputs are polled in round robin style at a fairly
> <yawn> slow rate.
>
> I'm not particularly interested in designing something that works for
> the worst-case scenario, especially if that's some rare/special piece
> of gear from the 80's that had a desperately overloaded processor. If
> it works on most gear most of the time, that's fine with me.
>
> It sounds like I can't go much below 1ms without starting to run into
> problems, if I'm summarising correctly. And even that might be a
> problem for the 1980's polled input synths - but I think that's
> probably that's their problem, not mine.
>
> Thanks to all,
> Tom
>
>
> On 18 Dec 2013, at 19:11, "Dave Brown" <davebr at earthlink.net> wrote:
>
>> I've always used 5 mS for the stuff I've designed. I don't remember
>> exactly
>> why I picked this number but it works well with microprocessor-based
>> modules
>> that poll for a trigger. My ARP 3604 Keyboard outputs an 80 uS
>> trigger. I
>> would suspect any vintage gear would work with a short trigger as it
>> is most
>> likely edge sensitive or used as a set (or reset) input.
>>
>> My ARP keyboard had another issue that caused problems with some gear.
>> The
>> gate is used to generate the trigger pulse so the gate goes true
>> before the
>> trigger pulse (I don't remember by how much). I ended up adding a D
>> flip
>> flop with the trigger as the clock and the gate as the reset-0 to
>> synchronize them.
>>
>> Dave
>> Modularsynthesis.com
>>
>> -----Original Message-----
>> From: synth-diy-bounces at dropmix.xs4all.nl
>> [mailto:synth-diy-bounces at dropmix.xs4all.nl] On Behalf Of Tom
>> Wiltshire
>> Sent: Wednesday, December 18, 2013 6:38 AM
>> To: synthdiy diy
>> Subject: [sdiy] How long should a Trigger pulse be?
>>
>> Hi All,
>>
>> I'd like the benefit of your combined experience, if I may.
>>
>> I'm decoding MIDI Note On/Offs and outputting Gate and Trigger pulses
>> to
>> drive envelopes. My own envelope designs don't need a very long
>> trigger
>> pulse in order to fire, but I thought perhaps some others do.
>>
>> Currently I'm using 500us Triggers, but I don't have a big pile of old
>> synths here to try that on, so I don't know how well that will work on
>> vintage gear.
>>
>> And then of course, there's the problem of envelopes or synths that
>> don't
>> have a Trigger input...
>> I remember the Kenton Pro-2 MIDI-to-CV convertor had a "retrigger"
>> mode
>> where it dropped the Gate briefly to allow Gate-only envelopes or
>> synths to
>> retrigger. It didn't say how long it dropped the gate for though. I'd
>> thought to do something similar with the following circuit:
>>
>> http://www.electricdruid.net/GateAndTriggerCircuit.png
>>
>> This converts Gate and Trigger into a Gate-with-gaps that will
>> retrigger a
>> Gate-only envelope. And this is the main reason for my asking the
>> question;
>> In this case, the output gate is essentially delayed by the length of
>> the
>> trigger pulse, hence my desire to keep it as short as possible. If it
>> wasn't
>> for that, I'd just use 5ms and reckon that'd trigger anything.
>>
>> So, oh wise ones of Synth DIY, how short can my trigger pulse be?
>>
>> Thanks,
>> Tom
>>
>>
>>
>
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