[sdiy] software wavefolding
Scott Nordlund
gsn10 at hotmail.com
Tue Mar 13 19:09:03 CET 2012
Here it is: http://crca.ucsd.edu/~msp/smeck/latest/doc/index.htm
> CC: synth-diy at dropmix.xs4all.nl
> From: subjectivity at hotmail.com
> Subject: Re: [sdiy] software wavefolding
> Date: Tue, 13 Mar 2012 14:03:08 -0400
> To: gsn10 at hotmail.com
>
> Are there any links to that guitar processor available???
>
> Sent from my iPhone
>
> On Mar 13, 2012, at 1:45 PM, Scott Nordlund <gsn10 at hotmail.com> wrote:
>
> >
> >> From: jon at divisionbyzero.com
> >> Date: Tue, 13 Mar 2012 09:52:24 -0700
> >> To: synth-diy at dropmix.xs4all.nl
> >> Subject: [sdiy] software wavefolding
> >>
> >> i'm looking for some information on wave folding/shaping algorithms. i've read up on the hardware side (and to a certain extent i've been able to apply that to software) but i haven't found much on this via google. can anyone point me to a good resource?
> >>
> >> thanks!
> >>
> >> -jon
> >
> > The most common software waveshaping technique uses Chebyshev polynomials. You can also use a sine and consider it a special case of FM. I think digital waveshaping isn't done so much since it's often prone to aliasing, and because it's not really very flexible or intuitively controllable. It was explored some in the 60s and 70s, but largely abandoned in favor of FM. Miller Puckette has recently made a guitar signal processor that performs waveshaping on analytic signals (i.e. independent of amplitude), so I think it still has some potential.
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