[sdiy] Digital synthesis using statistical functions?

Ben Lincoln blincoln at eventualdecline.com
Wed Feb 23 02:28:33 CET 2011


Hmm. I tried to send a reply to this from my phone this morning, but I 
think it got eaten by the buggy email client. If not, please ignore this 
duplicate message.

I apologize for any confusion. I made up the "Steinbrenner-Kreutzman 
synthesis" name as a joke (to fill in for any potential existing work I 
was inadvertently duplicating). I was going for something that sounded 
plausible and academic, like "Karplus-Strong" :).

Also, I discovered that the software will probably crash for folks that 
use commas instead of periods as decimal separators. I'll be adding an 
updated version that fixes that later tonight.

On 2011-02-22 08:10, karl dalen wrote:
> Interesting!
>
> Chaos based wave terrain , or some thing?
>
> Any points to the Steinbreener thing, all i
> got where pointers to curing hart diseases?
>
> KD
>
>> Ben Lincoln<blincoln at eventualdecline.com>
>> working on some image-processing software, and one of the
>> things it does is statistical processing on a per-pixel
>> basis through a cube of multispectral image data. At some
>> point, I started to wonder "what would happen if I ran audio
>> through these functions?"
>>
>> It's been quite awhile since I was heavily in touch with
>> the synthesis world, so I figure maybe someone is just going
>> to tell me that I've "reinvented Steinbrenner-Kreutzman
>> synthesis", or words to that effect, but I did a quick web
>> search and didn't see any immediate evidence of other people
>> using this technique.
>>
>> I've just barely scratched the surface, but some of the
>> results were interesting enough that I posted sample mp3s
>> and an extremely basic Windows command-line utility for
>> performing the synthesis here:
>>
>> http://www.beneaththewaves.net/Projects/Statistical_Audio_Synthesis.html
>>
>> Is this already a well-known technique? I'd love to see
>> modules for it in something like StudioFactory, where the
>> inputs could be controlled in realtime.
>> _______________________________________________
>
>
>



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