[sdiy] Digital ADSR - perceivable staircase?

Scott Gravenhorst music.maker at gte.net
Wed Feb 16 02:19:32 CET 2011


>> So using a few more bits to get better approximations is simply using 
>> the best of the selection of tools at hand.  I'd hardly call it 
>> "hammering a nail with a pile driver".   Also, I wouldn't call an  
>> envelope "lousy", as if it's not important enough to warrant such 
>> effort.  In my view, the shape and accuracy of an envelope generator's 
>> output is every bit as important to the audio quality of a synth as is
>> it's oscillators, waveshapers and filters.
>
>OK, OK, point taken!  All I meant was that if smoothness is the major
>concern, then there should be other ways to get smooth envelopes without
>resorting to the sledgehammer of dividing the envelope into a
>quarter-billion steps.  

Well, see, from the Dark Side (digital) perspective, it's not really a
sledgehammer.  It just serves the calculus notion of "as x approaches zero".

(c:  [evil laugh with delay and reverb]

-- ScottG
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-- Scott Gravenhorst
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