[sdiy] Digital ADSR - perceivable staircase?
Scott Gravenhorst
music.maker at gte.net
Wed Feb 16 02:19:32 CET 2011
>> So using a few more bits to get better approximations is simply using
>> the best of the selection of tools at hand. I'd hardly call it
>> "hammering a nail with a pile driver". Also, I wouldn't call an
>> envelope "lousy", as if it's not important enough to warrant such
>> effort. In my view, the shape and accuracy of an envelope generator's
>> output is every bit as important to the audio quality of a synth as is
>> it's oscillators, waveshapers and filters.
>
>OK, OK, point taken! All I meant was that if smoothness is the major
>concern, then there should be other ways to get smooth envelopes without
>resorting to the sledgehammer of dividing the envelope into a
>quarter-billion steps.
Well, see, from the Dark Side (digital) perspective, it's not really a
sledgehammer. It just serves the calculus notion of "as x approaches zero".
(c: [evil laugh with delay and reverb]
-- ScottG
________________________________________________________________________
-- Scott Gravenhorst
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