[sdiy] What's a good velocity # for note loud vs soft?

cheater cheater cheater00 at gmail.com
Sat May 1 16:09:33 CEST 2010


Who said they have to be contrasting?

I can perfectly well imagine quite a few interesting sounds that could
work with a two-value velocity variable. One example is routing to a
longer reverb tail.

No, it's not a usual setup, but we're trying to invent, not constrict, right?

D.

On Sat, May 1, 2010 at 15:46, Richard Wentk <richard at wentk.com> wrote:
> That would be so bizarre it would be almost unplayable.
>
> A single velocity is fine, a continuous range is fine, but switched velocity isn't a good thing. You can set this up on some samplers and ROMPlers, but generally it's used to bring in some extra element with harder playing. Switching between two contrasting tones wouldn't work as well.
>
> In any case, the feel of the switch point depends on the keyboard action. There's no direct correlation between finger speed and velocity in the MIDI spec - it's entirely implementation dependent.
>
> Richard
>
> On 1 May 2010, at 06:02, MTG wrote:
>
>> Suppose you have a MIDI synth that can only play two velocity levels... what do you think would be a good MIDI velocity for the crossover point?  I know that some non-velocity synths use a value way less that 0x7F so their note-on's should still trigger the loud sound.  Anyone got a feeling for what that velocity might be?  Maybe 0x01 - 0x3E for soft and 0x3F to 0x7F for loud?
>>
>> GB
>> www.musictechnologiesgroup.com
>>
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