[sdiy] Wave terrain synthesis (was Re: Generating acyclicwaveforms?)

Ian Fritz ijfritz at comcast.net
Wed Mar 24 23:29:26 CET 2010


Hi Scott --

Thanks for the note!  Yeah, I put C-C on my filter-to-trash list after 
about three of his posts.

He's clearly a kid, possibly a sophmore in college if he is taking analytic 
geometry (read third semester calculus).

All he is saying is that if you are taking a path through some terrain and 
you speed up (staying on the path) you will get to the end sooner, so the 
corresponding wave frequency will be higher, and if you deviate slightly 
from the path, your time will be about the same but you will be going along 
a different path so the timbre will change.

There -- one sentence.  (Ten paragraphs, indeed).

Ian


>
>[private reply]
>
>Thank you Ian, I don't have the level of knowledge that you do to be able to
>authoritatively make a statement like that, but I know that 
>cheater-cheater is full of
>crap most of the time.
>
>Another interesting note is that in private emails to cheater, I 
>discovered that for all
>of his pontification, he hasn't produced anything of any significant 
>substance in the
>field of electronic music technology.
>
>And I've always wondered about people who take on such a handle as 
>cheater-cheater.
>
>-- ScottG
>________________________________________________________________________
>-- Scott Gravenhorst
>-- FPGA MIDI Synthesizer Information: home1.gte.net/res0658s/FPGA_synth/
>-- FatMan: home1.gte.net/res0658s/fatman/
>-- NonFatMan: home1.gte.net/res0658s/electronics/
>-- When the going gets tough, the tough use the command line.




More information about the Synth-diy mailing list