[sdiy] Wave terrain synthesis (was Re: Generating acyclic waveforms?)
karl dalen
dalenkarl at yahoo.se
Wed Mar 24 19:09:25 CET 2010
Roland has approached this in some way by the use of tone layers,
try out Anttis Vector VST app, its surprisingly easy to make fades
that sounds like FM/PM.
KD
--- Den ons 2010-03-24 skrev Tom Wiltshire <tom at electricdruid.net>:
> Från: Tom Wiltshire <tom at electricdruid.net>
> Ämne: [sdiy] Wave terrain synthesis (was Re: Generating acyclic waveforms?)
> Till: "Scott Nordlund" <gsn10 at hotmail.com>
> Kopia: synth-diy at dropmix.xs4all.nl
> Datum: onsdag 24 mars 2010 14.53
> I find it very interesting that this
> technique makes similar sounds to FM, since in my mind it is
> more closely related to wavetable synthesis than either of
> the nonlinear techniques you mention (waveshaping and FM). I
> can completely imagine that it is difficult to control or
> predict what you'll get out. Experimentation is good, but
> sometimes you're aiming for something particular and it
> would be nice to be able to get closer.
>
> Thanks very much for a practical report on this.
>
> T.
>
> On 24 Mar 2010, at 03:46, Scott Nordlund wrote:
>
> >
> >> Simon Brouwer wrote:
> >>> I see two other ways:
> >>> - using wavetables (very long ones)
> >> I'd discounted wavetables just because they would
> have to be very long,
> >> but memory is cheap, so why not.
> >>
> >> What about Wave Terrain synthesis? Is there an
> sdiy implementation
> >> anywhere? Load up a 2-d matrix with a surface of
> choice and then read
> >> linear subsections. Altering the start and end
> coordinates over time to
> >> vary the output waveform.
> >>
> >> -Dave
> >
> > I've tried wave terrain synthesis in Pure Data.
> It's neat to think about,
> > but the results I've gotten aren't drastically
> different from FM or
> > waveshaping or similar things (you could kind of
> consider waveshaping and
> > FM to be subsets of wave terrain). My
> implementation scanned a surface
> > (defined by an arbitrary equation, F(x,y)) with a sort
> of lissajous figure
> > that could be scaled, rotated, offset, etc. To
> get something decent
> > sounding, I limited the surface and modulation to
> continuous, bounded
> > functions (lots of sin, cos, atan). A surface
> with discontinuities or
> > singularities isn't going to sound so great.
> >
> > Anyway, yes, there's plenty of room for inharmonics
> and animated and
> > complex sounding things, and it's nice that any of the
> inputs can be used
> > with envelopes or slow or fast modulation or whatever,
> but there's also
> > a lot of unintuitive messing about to avoid sudden and
> "unmusical" timbral
> > changes, or just to generally come up with something
> interesting.
> >
> > The end result resembles something that might be more
> easily obtained from
> > FM/waveshaping with arbitrary waveforms. In fact
> that might be a better
> > approach, because it's difficult to make an equation
> for an interesting
> > surface.
> >
> > I'm not saying it's not interesting or potentially
> rewarding, but it's not
> > the revelation that I'd hoped for. Imagine FM
> with several added layers
> > of confusion and obfuscation and you won't be too far
> off.
> >
>
>
> >
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