[sdiy] Generating acyclic waveforms?
Dave Manley
dlmanley at sonic.net
Tue Mar 23 16:38:32 CET 2010
Simon Brouwer wrote:
> I see two other ways:
> - using wavetables (very long ones)
I'd discounted wavetables just because they would have to be very long,
but memory is cheap, so why not.
What about Wave Terrain synthesis? Is there an sdiy implementation
anywhere? Load up a 2-d matrix with a surface of choice and then read
linear subsections. Altering the start and end coordinates over time to
vary the output waveform.
-Dave
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