[sdiy] Andromeda A6 hardware questions

cheater cheater cheater00 at gmail.com
Wed Mar 3 12:24:44 CET 2010


Tom,
as they say, every journey starts with the first step.

On the other hand, I think you are overestimating the complexity of
the andromeda's digital part. It's just some menus, midi, patch
storage, a simple sequencer, voice assignment, and modulation. That's
not *that* much.

D.

On Wed, Mar 3, 2010 at 11:24, Tom Wiltshire <tom at electricdruid.net> wrote:
>
> On 3 Mar 2010, at 09:47, cheater cheater wrote:
>
>> a topic popped up on AH lately with people asking about the
>> possibility and feasibility of modifying the A6 software. I think it
>> wouldn't be *such* a terrible project;
>
> I think it would. Designing a hardware synth of that complexity would be a
> serious job in itself. Unpicking one that someone else has already done is
> as much work, and then you've got to rewrite all the software, since you're
> not going to get access to the original code. That adds up to twice as much
> work by my reckoning.
>
> If you want to go down this route, design a new processor board for a
> Polysix or JX synth or something for starters - way simpler than Andromeda.
> After you've done that (in two years time) you can have a go at Andromeda if
> you still feel like it.
>
> I'm not against the idea (it would be marvellous to have editable code
> available for Andromeda) but I think it's a huge project and anyone who
> thinks about getting involved had better have a damn clear idea what they're
> up against.
>
> Regards,
> Tom
>
>
>
>



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