[sdiy] Music

cheater cheater cheater00 at gmail.com
Tue Jul 20 19:08:27 CEST 2010


On Tue, Jul 20, 2010 at 18:32, Eric Brombaugh <ebrombaugh1 at cox.net> wrote:
> On 07/20/2010 09:14 AM, Thomas Strathmann wrote:
>>
>> Raytracing for graphics is possible in realtime even on a CPU and has
>> been done successfully for some 10 years now. I imagine the only objects
>> needed for a reverb "scene" would be quads that bound the space in which
>> the reverb is to be sampled. Kind of like they did with actual rooms, a
>> loudspeaker, and a microphone in studios. Do I miss something that would
>> make raytracing impractical for this use case?
>
> Real-time for video > 24fps. For audio the sample rate must be a lot higher
> (2000x). Don't know of any consumer-grade equipment that can compute a 3D
> model in 21us.

Quik Quak Rayspace

Cheers,
D.



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