[sdiy] Music

Thomas Strathmann thomas at pdp7.org
Tue Jul 20 18:45:46 CEST 2010


Am 7/20/10 18:32 , schrieb Eric Brombaugh:
> On 07/20/2010 09:14 AM, Thomas Strathmann wrote:
>> Raytracing for graphics is possible in realtime even on a CPU and has
>> been done successfully for some 10 years now. I imagine the only objects
>> needed for a reverb "scene" would be quads that bound the space in which
>> the reverb is to be sampled. Kind of like they did with actual rooms, a
>> loudspeaker, and a microphone in studios. Do I miss something that would
>> make raytracing impractical for this use case?
>
> Real-time for video > 24fps. For audio the sample rate must be a lot
> higher (2000x). Don't know of any consumer-grade equipment that can
> compute a 3D model in 21us.

Hehe, you're right. The heat must be getting to me.
Another crazy idea: What about random sampling? Taking only a few 
samples per audio sample such that the audio sampling rate is 
sufficiently high and let the result converge to something meaningful 
along the way. Probably even worse than raytracing for some reason. I'd 
better put of any serious thought until this room cools down. ;-)

	Thomas



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