[sdiy] Music
Eric Brombaugh
ebrombaugh1 at cox.net
Tue Jul 20 18:32:29 CEST 2010
On 07/20/2010 09:14 AM, Thomas Strathmann wrote:
> Raytracing for graphics is possible in realtime even on a CPU and has
> been done successfully for some 10 years now. I imagine the only objects
> needed for a reverb "scene" would be quads that bound the space in which
> the reverb is to be sampled. Kind of like they did with actual rooms, a
> loudspeaker, and a microphone in studios. Do I miss something that would
> make raytracing impractical for this use case?
Real-time for video > 24fps. For audio the sample rate must be a lot
higher (2000x). Don't know of any consumer-grade equipment that can
compute a 3D model in 21us.
Eric
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