[sdiy] SPICE and Processors
John Loffink
jloffink at austin.rr.com
Sat Jul 25 20:42:20 CEST 2009
Support for multi-core processors for a single application is dependent
on the application's multi-threaded capabilities. As this feature is
often not advertised, the simplest means to find out is to run the
application at heavy load on a system and view the performance on the
Windows Task Manager, called up by CTRL-ALT-DEL and clicking the
performance tab. For multicore processors you will see a CPU usage
history for each core. In a single threaded program only one CPU will
show a change in usage when run. Some multithreaded applications may be
optimized for dual cores, so a quad core is not necessarily an advantage
for all multithreaded applications.
I have Proteus also and seem to recall seeing only 2 core usage.
Currently I can't seem to locate any of the simulations that pushed my
system to the limit.
John Loffink
The Microtonal Synthesis Web Site
http://www.microtonal-synthesis.com
The Wavemakers Synthesizer Web Site
http://www.wavemakers-synth.com
George Hearn wrote:
> I’ve been doing a lot of analogue spice recently and in particular feeding
> audio into the simulation and generating .wav files from probes. The
> simulations are incredibly accurate but with a major drawback.. they take
> ages. 10s of audio simulation might take 5 minutes!
> So here’s the question, would a multi-core processor speed things
> up? Is a Core 2 Quad 2.8GHz going to run simulations faster than a Core 2
> Duo 3.0GHz or is it clock rate which counts? Do SPICE simulator engines
> make use of multi-cores? I use Proteus for simulation. Thanks, George
>
>
> _______________________________________________
> Synth-diy mailing list
> Synth-diy at dropmix.xs4all.nl
> http://dropmix.xs4all.nl/mailman/listinfo/synth-diy
>
>
More information about the Synth-diy
mailing list