[sdiy] SPICE and Processors

Derek Holzer derek at umatic.nl
Sat Jul 25 15:40:54 CEST 2009


Curtis Roads has a great anecdote about inventing granular synthesis on 
a punch-card computer, and less than a minute also took overnight or a 
weekend to render as well. Somehow I don't think that SPICE is the 
platform for anything near realtime synthesis. For that I recommend Pure 
Data, SuperCollider, Max/MSP, Reaktor... even CSound would render sounds 
out faster ;-)

D.

JH. wrote:
> I don't know - when I started with analogue simlation, I often waited 
> overnight, and bigger jobs were sceduled over the weekend ...
> 
> JH.
> 
> 
> ----- Original Message ----- 
> From: "George Hearn" <georgehearn at btinternet.com>
> To: <synth-diy at dropmix.xs4all.nl>
> Sent: Saturday, July 25, 2009 2:36 PM
> Subject: [sdiy] SPICE and Processors
> 
> 
> I've been doing a lot of analogue spice recently and in particular feeding
> audio into the simulation and generating .wav files from probes. The
> simulations are incredibly accurate but with a major drawback.. they take
> ages. 10s of audio simulation might take 5 minutes!
>        So here's the question, would a multi-core processor speed things
> up? Is a Core 2 Quad 2.8GHz going to run simulations faster than a Core 2
> Duo 3.0GHz or is it clock rate which counts? Do SPICE simulator engines
> make use of multi-cores? I use Proteus for simulation. Thanks, George


-- 
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 29:
"Change nothing and continue with immaculate consistency"



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