[sdiy] Random DSP thoughts

cheater cheater cheater00 at gmail.com
Thu Jan 29 17:36:45 CET 2009


It depends.
In Spain, clapping is an art (flamenco etc).
Depending on the way you align your hands, you can create a resonant
cavity between your palms. You can also strike different bones
together to make them sound off.

However, it's all linear processes so I don't see a problem emulating this.

You just need some impulse responses.

Who's going to volunteer to have their knuckles removed for IR sampling?

D.

On Thu, Jan 29, 2009 at 3:55 PM, Antti Huovilainen <ajhuovil at cc.hut.fi> wrote:
> On Thu, 29 Jan 2009, Tim Ressel wrote:
>
>> In other words, the room is as important as the clap. I suspect all good
>> clap tracks include room reverb and well placed mics. I've heard it said a
>> blind man can go into a new room, clap his hands, and instantly know where
>> the walls, doors, and obstacles are.
>
> As it happens, once upon a time I had to duplicate the sound of clapping. I
> recorded a few samples in an anechoic chamber and spent the next 15 minutes
> wondering what was wrong in the recording process as all samples were
> slightly EQ'd impulses. Until it hit me that a single clap is essentially an
> impulse generator (although not very good one).
>
> What you hear in claps is 99% room (and in multiple claps the randomness of
> the relative timing is important).
>
> Antti
>
> "No boom today. Boom tomorrow. There's always a boom tomorrow"
>  -- Lt. Cmdr. Ivanova
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