[sdiy] Random DSP thoughts
Scott Gravenhorst
music.maker at gte.net
Thu Jan 29 16:15:38 CET 2009
Antti Huovilainen <ajhuovil at cc.hut.fi> wrote:
>On Thu, 29 Jan 2009, Tim Ressel wrote:
>
>> In other words, the room is as important as the clap. I suspect all good
>> clap tracks include room reverb and well placed mics. I've heard it said
>> a blind man can go into a new room, clap his hands, and instantly know
>> where the walls, doors, and obstacles are.
>
>As it happens, once upon a time I had to duplicate the sound of clapping.
>I recorded a few samples in an anechoic chamber and spent the next 15
>minutes wondering what was wrong in the recording process as all samples
>were slightly EQ'd impulses. Until it hit me that a single clap is
>essentially an impulse generator (although not very good one).
>
>What you hear in claps is 99% room (and in multiple claps the
>randomness of the relative timing is important).
>
>Antti
Time for a physical model ?
-- ScottG
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-- Scott Gravenhorst
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