[sdiy] learning from early drum machines?
David G. Dixon
dixon at interchange.ubc.ca
Sun Jan 11 20:18:36 CET 2009
Tom (and Dan),
What about using a pcb-mounted MO tactile switch and a flip-flop? With a
backlit LED in the switch, this would be very cool, very intuitive, and I
think it would also be pretty cheap (depending on the switch).
Dave
-----Original Message-----
From: synth-diy-bounces at dropmix.xs4all.nl
[mailto:synth-diy-bounces at dropmix.xs4all.nl] On Behalf Of Tom Wiltshire
Sent: Sunday, January 11, 2009 9:11 AM
To: Dave Manley
Cc: sdiy
Subject: Re: [sdiy] learning from early drum machines?
On 11 Jan 2009, at 15:58, Dave Manley wrote:
> Dan Snazelle wrote:
>> ingo
>>
>> what if i used a grid of 8 (columns) by 3 or 4 rows
>>
>> so that would be 24 switches. at the end of the row, the total
>> amount of switches set to ON would be the amount of triggers that
>> get through to the specific drum.
>>
>> (kick, hat, snare would be the three)
>>
>> this i get with ONE 4016
>>
>> but with the jacks, i dont know how they all connect (unless each
>> indiidual drum hit has its own cord which would get MESSY! lets
>> say i wanted a four on the florr kick...well that would be 4
>> cables multed to the kick..
>>
> I think he intended the jacks to be used as 'shorting' plugs with a
> diode built into the body of the jack - sort of like the shorting
> pins used on a VCS3 - no cables are attached to the jacks.
I don't see any advantage to using jacks and plugs over using a grid
of latching switches. Ideally, you'd want to find a big bag of
surplus switches for not much money. Then you could arrange a row of
switches for each sound, and just press down the ones where you want
a beat. I think Dan has definitely got the right idea.
T.
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