[sdiy] An Elementary Question: Synths vs Organs
Bob Weigel
sounddoctorin at imt.net
Sun Feb 22 03:49:00 CET 2009
Matthew Smith wrote:
> Hi Folks
>
> Where do organs start and synths end, and vice-versa?
>
> I would like to exclude modern, all-digital gear from this discussion
> as such things probably muddy the waters in this context.
>
> The impression that I get is that an organ generates all the tones at
> once via a top-octave generator, divides them down and then adds them
> to a mix as notes are activated.
Some Organs (both home, and combo as well as some early piano type
keyboards like Roland EP10) don't use a TOS or TOG if you prefer. Some
use individual tuning coils for the 12 tones of a high register. Then
divide those down. The TOS greatly simplified the whole scheme of
things and they're all dealing with square waves anyway so the only
advantage of this is that you can do various tunings which is nice. If
everything is in repair these coil oscillators are usually pretty stable.
> Then, with a synth, we have one or a number of tone generators* of
> definable pitch with no fixed note assignment - this being dynamic
> when notes are activated.
Many of the early monosynths actually also use divide down. The
advantage in a monosynth is it gives a pallette of frequencies that can
be added in various amounts to create approximations of different
waveforms that cant hen be filtered to simulating other waveforms like
sawtooth. Eg. the synths with presets would do this and each sound is
constructed by selecting a different fraction of each footage and
routing it through different filters or like that.
But what makes something a synthesizer is..whether it has significant
facilities to control the type of sound that is made. Many of them like
those with a lot of presets also have basic controls for filter opening
and resonance as well as some envelope controls etc. The minimoog and
other more purist analogs generate the waveform in an analog process
rather than adding square waves. And this opens the design up to a lot
of potential imperfections but..like any well crafted instrument....this
reality became the strength of the minimoog and others of that type.
The Korg Sigma is an interesting melding of a 2VCO monosynth with a lot
of preset tabs. But it's a synthesizer because every tab has it's own
little tweak knob. Some for attack/release combination. Some for
filter opening. And because you can actually mix ALL of the waveforms
(though you can't set their intensities, unfortunately. I'd love to mod
one so you can some day) that combined with the tweaks on each one make
it a very different kind of machine. Along with the fact it has an xy
joystick for both bend/modulation (AT mods also with a switch to select
how) AND for controlling the High and low pass filter simultaneously!
Anyway there are also many full poly synths using TOS and divider
technology which are considered synthesizers because they have
facilities to control aspects of the sound worth mentioning. The Moog
Polymoog has a front end similar to many organs. But each note has it's
own VCF/VCA chip and these are programmed via resistor packs which could
theoretically be exchaged for digitally controlled resistances I suppose
:-) I've thought of doing this to mine too and having a s/w editor for
it maybe. But anyway it's a fully polyphonic preset synth since
changing resistors on the fly is hard. But it also can go into a manual
mode where you can vary the parameters of the one Moog filter that is on
board and envelope and dynamics and so on. Plus there are resonators in
a separate mix and 'mode cards' which are filters set up to create
brass, string etc. voicings that are in a separate mix...and then the
straight mix fight off the square/saw ranks. And the ranks can be
modulated from the front panel also. And even when not in the manual
mode you can opt to edit the LFO's that modulate the ranks manually and
so on. Organs, especially combos, often have vibrato amounts but we
don't call them synths because it's just so rudimentary and doesn't lend
to creating sounds that are very out of the ordinary. Three separate
LFO's starts to become a formidable area to consider at least on a
machine in this case. And footages/wave types can also be selected
manually of course and the dynamic settings and resonator setups. So
that's quite a bit of sound tweaking ability even when the full poly
mode is selected. But then if you select the moog filter option you
have a paraphonic synth we call it. Multiple notes sharing the same
synthesis facilities. Paraphonics give the player an initial
challenge. They have to learn to play something that either triggers
the filter when all fingers are lifted, or retriggers the filter every
time a note is hit (single or multiple trigger they call it on the Korg
Delta which can actually switch this for both the synth and string
section). And these different types of paraphonic behavior can be used
to create various kinds of grooves actually that a truly full polysynth
can't do. The releasing of all notes in the single mode particularly
because another emphasis point in the music where continuing to hold
notes cause the impact of successive notes to diminish in the case of a
decaying filter envelope for instance.
So anyway check out the sounddoctorin.com global synth link. I do a lot
of jabbering about different architectures on there. -Bob
>
> Is my thinking correct? If so, here's a bonus question: what do you
> call an instrument where each note has its own dedicated tone
> generator - other than a pain to build and even more of a one to get
> in tune ;-)
>
> Cheers
>
> M
>
> * I'm using the term 'tone generator' to apply to oscillator(s),
> filters, VCA, all in one lump.
>
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