[sdiy] Modular - sound or song
Seb Francis
seb at burnit.co.uk
Fri Apr 10 12:32:44 CEST 2009
Oakley Sound wrote:
> I love the fact that all mouse movements can be stored and then
> tweaked again and again. I also love the fact that those very
> movements can then be undone again and again. Or copied, or translated
> to other parameters, or even used in other projects.
>
Yeah, I'm with you on this Tony. Automation in modern sequencers just
opens up a whole new world of possibilities. Any when you want to tweak
something analog in realtime then it just takes a click to capture it to
an audio track.
> I'd like have patch recall on the whole studio. I can almost do that
> now. The benefit of this is that one can work on one piece and then
> move onto the next, but still having the chance to go back to the
> previous piece without having to go through notes or try to remember
> where everything was.
>
This is exactly how I've got my studio now, and it's a joy to be able to
work on multiple pieces of music and instantly switch between them. I
still have a whole room full of hardware (a quick count makes it 14
analog + 2 digital synths plus a few choice bits of hardware outboard).
The key to getting instant recall was to get rid of the mixer desk.
Every piece of hardware has its own dedicated I/O into the computer and
all mixing, routing, inserting is done entirely in software. Cubase 4
supports this really nicely - adding a hardware synth or outboard effect
is exactly the same as adding a soft-synth or soft-effect.
The only thing I have to be aware of is if I'm working with particular
piece of analog hardware in one piece of music then I can't be doing
something different with it in another piece of music. Once I'm happy
with a particular part I tend to bounce it down to an audio track
anyway. And once I think I'm finished with a piece of music I will
bounce down all hardware synths and outboard to audio tracks, and thus I
can open up the tune much later on and it's exactly as it sounded
before. And given that I probably only use a couple of pieces of
hardware on any given piece of music, there's usually still a lot of
flexibility for remixing and re-arranging even long after all the
hardware has been re-used for some other purpose.
Seb
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