[sdiy] Sampler mode...
Andre Majorel
aym-htnys at teaser.fr
Tue Nov 18 12:34:39 CET 2008
On 2008-11-17 01:34 +0000, Seb Francis wrote:
> Been jumping ahead of myself a bit and thinking of applications
> for the digital module I'm designing. One possible extension
> of the 2xD delay might be 'sampler mode'. I spec'ed it out
> something like this....
>
> (Remember that old black Akai sampler, was it S612 or something,
> that had the 2 sliders to set the sample start & end points and
> they could be reversed to reverse the sample? Always missed
> that feature on my newer samplers...)
>
> CV1 = Playback start point for channel 1
> CV3 = Playback end point for channel 1
Do you plan to quantise the start/end points to the nearest zero
crossing ?
Is looping meant to always loop from end point to start point ?
Eight points might be a little much but three points would come in
handy. I can see three switches :
- LOOP : whether to loop after END
- USE MID : point to return to after END (MID if true, START otherwise)
- PING-PONG : if true, returning means playing the same range backward
and negated.
That gives five useful modes :
LOOP USE MID PING-P Effect
Off x x [START - END]
On Off Off [START - END] ...
On Off On [[START - END] ![END - START]] ...
On On Off [START - END] [MID - END] ...
On On On [START - END] [![END - MID] [MID - END]] ...
Demos of "ping-pong" playback, with and without inverting the
polarity on pong :
http://www.teaser.fr/~amajorel/misc/loop_fwd.flac
http://www.teaser.fr/~amajorel/misc/loop_fwd_back.flac
http://www.teaser.fr/~amajorel/misc/loop_fwd_back_inverted.flac
--
André Majorel <URL:http://www.teaser.fr/~amajorel/>
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