[sdiy] Low Frequency Square to Sine Waveshaper
Tom Wiltshire
tom at electricdruid.net
Mon May 26 18:29:43 CEST 2008
A couple of thoughts about this:
If you're going for the weighted-squares approach, you ought to be
able to do it to pretty much whatever degree of accuracy, simply by
adding more squares waves. It's a bit like the weighted-squares
approach to building a ramp wave. 4 or 5 square waves gives you a
staircase that is obviously getting towards a ramp wave, but not
quite there yet. A few more improves the quality quite a bit.
Secondly, if you're going for a design based on triangle waves, you
can use precision rectifier circuits to double the frequency of a
triangle wave. Starting with one really low triangle wave , then
following it with rectifiers to get each octave, and then shaping the
triangles with the standard triangle-to-sine waveshaper circuits
should work nicely.
T.
On 26 May 2008, at 15:51, Paul Perry wrote:
> I'd agree that the idea of a high frequency clock divided down &
> driving a
> kind of sine construction - the approach made famous by Don
> Lancaseter, eg
> at www.tinaja.com/glib/stepsynt.pdf is very good indeed for audio
> applications.
>
> But is there a problem when it comes to LFOs? When a very low
> frequency LFO
> is modulating an oscillator, a discontinuity that would be quite
> unnoticeable in an audio signal, is only too obvious. LFOs are
> definitely a
> special - and very awkward - case.
>
> That is why I think a phase locked method is more promising.
> Although, even
> there it won't be without problems, when if comes to settling times
> in the
> PLL. At LFO frequencies, the settling time might be embarrassingly
> long.
>
> The more I think about it, the better triangles look.
>
> Paul Perry melbourne australia
>
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