SV: Re: [sdiy] audio microprocessors and C++

karl dalen dalenkarl at yahoo.se
Thu Mar 6 23:13:52 CET 2008


--- Richard Wentk <richard at skydancer.com> skrev:

> 
> On 6 Mar 2008, at 00:01, Julian wrote:
> 
> > I was wondering as to how feasible it would be to convert this into  
> > hardware?  What i should be reading, and what i should be asking  
> > him (i have little experinace with C++ and he has little experiance  
> > of electronics)
> 
> Why would you want to? You can buy a motherboard, add a disk drive,  
> install Linux or even (the horror...) Windows on it, put it in a  
> small box or a rack, and have a wide-open real-time DSP system, 

Indeed. There are plenty of so called small embedded PC systems.
 
> either compiled from the ground up or patched together using PD, Max/ 
> MSP, Supercollider or (as a last resort) Csound.
> 
> Or you can spend years kludging together some horrible homebrew thing  
> that does a couple of audio tricks not terribly well.

Most likely.
 
> Quad-core PCs are affordable now and will spectacularly outperform  
> almost any dedicated hardware solution. The only exception would be a  
> rack full of specialised DSP hardware - something like Kyma, but more  
> up to date.

Future:

Kymas are coming at old age, recently Intel have decided they will
attend *small* computer market this means hand held quad cores
devices with integrated LCD screens. Hand held PC's are the end 
station, after that its just a matter of software.

These will outperform any dedicated *whatever* DSP based hardware
by miles. Ordinary desktop PC are a drag, big, bulky, who needs
expansion slots?

If one looks closely at mobile phones each one has quite capable
synthesis engine, closed for the phone user offcourse but still
there are a vast amount of computing power in a regular phone.

KD.


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