[sdiy] Reproducing Oberhiem "Jump" Voice

SEC - GoogleMail steveecrane at googlemail.com
Sun Apr 20 01:16:44 CEST 2008


Richard,

If you have Korg's Mono/Poly s/w emulation, I have just the patch for you
...

... I use it live and it's pretty darned close!

Just let me know.


 
Kind regards,
 
Steve Crane.
eMail: SteveECrane at GMail.com
Skype: SteveECrane
 

-----Original Message-----
From: synth-diy-bounces at dropmix.xs4all.nl
[mailto:synth-diy-bounces at dropmix.xs4all.nl] On Behalf Of Richard Johnson
Sent: 19 April 2008 20:14
To: SDIY
Subject: [sdiy] Reproducing Oberhiem "Jump" Voice

Dear List,

I'd like your input on reproducing something similar to the Van Halen "Jump"
voice. Some research yields:
It is a "brass" voice was produced using a Oberheim OB-Xa. (Sorry if this
next part is pedantic. I'm new at this.)

Oberheim OB-Xa Specs
   8 voices
   Technology: PWM Synch
   2 OSCs (Waves: pulse saw noise)
   1 Filter: LPF Resonance 2-4 Pole
   1 LFOs: sine, square, sample+hold
   2 ENVs 2x ADSR

My goal is to implement a similar sounding voice with very few components
(some may be digital). I don't have an analog synth to use, so I've been
using software synths. Any help would be appreciated.

Another list member suggested that it looked like a combination of a
Sawtooth Fundamental + a Pulse Wave at 5F or 10F in sync.

I don't think ENV or LFO are too big of a concern right now. The LPF/Q might
be though. I've come up with something close using Sawtooth (F) and a pulse
(2F) on a software emulator.

Can anyone confirm or deny? Also is there some sort of standardized notation
for building analog voices like there is for FM voices or do analog synths
vary too much from one to the next?

Thanks!
Ric

P.S. Sorry to ask for the cliche of all synth sounds. Please no tar,
feathers or Mangus Chord Organs.
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