[sdiy] water noises?

anthony aankrom at bluemarble.net
Thu Apr 10 21:14:25 CEST 2008


What is the best way with synth DIY techniques to make sounds that resemble 
the noises that water makes in various situations: like falling over a 
waterfall (and hitting at the bottom, splashing in the tub, water dripping 
into water, many bubbles coming to the surface of water? I'm guessing that a 
number of techniques would be needed; some sort of variation of a pink noise 
generator would probably be the starting point of many of them.

Running a random S/H, triggered by a moderately fast LFO,  sending control 
voltages to a very resonant phaser makes decent popping noises like water. 
But the thing I do this with is actually a digital phaser: the Boss PH-3 set 
to step with the resonance set high. But the step setting really isn't 
random. (But that phaser is awesome anyway...)

And I'm talking strictly analog methods here. I'll bet Risset tones could 
approximate water. But I've only seen them done in the digital domain, 
although it seems possible to do it with analog (maybe much like it seems 
possible to do a Fourier Transform in analog?).

I remember Ken Stone saying his Modulo Magic unit could simulate rising 
bubbles and such.

Thoughts?

cheers,
aa 





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