[sdiy] Alternatives to Faders
Edward King
edwardcking2001 at yahoo.co.uk
Wed Mar 7 22:12:36 CET 2007
Richard,
Comments added inline
Regards
Edward
----- Original Message -----
From: "Richard Wentk" <richard at skydancer.com>
To: "Tom Wiltshire" <tom at electricdruid.net>
Cc: "Edward King" <edwardcking2001 at yahoo.co.uk>; "Synth-DIY (list)"
<synth-diy at dropmix.xs4all.nl>
Sent: Wednesday, March 07, 2007 9:09 PM
Subject: Re: [sdiy] Alternatives to Faders
>
> On 7 Mar 2007, at 17:40, Tom Wiltshire wrote:
>
>> Edward,
>>
>> On 7 Mar 2007, at 15:08, Edward King wrote:
>>
>>> you know the pitch-bend and modulation wheels you normally get on
>>> synths?
>>> Thats the way Im going at the moment...although the wheel Im using is
>>> okay, Im having problems finding wheels / dials that are similar to
>>> modulation wheels so if anyone knows of any, I would be very grateful.
>>> They need to be roughly 10mm wide and the same diameter (or close to
>>> it) as modulation or pitch-bend wheels.
>>
>> I don't know of any, but I recently looked into buying 10mm acrylic
>> sheet with a view to cutting circles out of it for exactly this purpose.
>> I was only going to need two, so thought to do it by hand, but if you
>> needed lots, you could probably get someone to machine them for you.
>
> I think an interesting design would be mod-wheel acrylic with colour-
> coded LED backlighting, varying with the applied level, or even used as a
> rough guide to active channel dynamics - e.g. the colour could indicate
> peak or RMS level.
I have this aspect designed in (see a previous post).
Basically, I have LED level display at the side (10 LED's, 5 green then 3
orange then 2 red)
and numerical values at the top (3 digits for coarse and 3 digits underneath
for fine)
This - I believe - gives a nice mixture of general level and accuracy.
I think this is a bit different to what you're suggesting, but backlighting
would complicate things for me beyond what Im trying to achieve.
>
> Four LEDS per wheel -= blue, green, orange/yellow and red - would add
> hugely to cost and complexity. But it would look extremely cool in
> action. :-)
It would indeed. I wonder if theres a way to do this under a dark plastic
panel?
>
>> I have also struggled with the problem of how to represent high
>> resolution digital values (even 10 or 12 bit is hard) using LEDs or such
>> like. One thing that is worth remembering is that analogue controls
>> don't really display the position with the theoretical infinite
>> resolution they're capable of. Consider: My Korg Polysix has scales
>> marked 0-10, with 5mm between tickmarks. Assuming the human eye can
>> differentiate positions down to 0.5mm, I could recognise only 100
>> different positions on the scale. Even assuming that I could recognise
>> positions only 0.05mm apart (highly unlikely) only gives me around 10
>> bit resolution.
>
> Really, you can't. And given that even long-throw faders max out at maybe
> 9-bits of precision - 10-bits if you really push the design - the reality
> is that any fader or knob control surface has strictly limited physical
> resolution.
I suppose that depends on the individual needs of the operator and / or
where and how the generated values are going to be used. Given that there is
likely to be several stages of processing between the rotary fader and the
audio generation system, it doesnt hurt to start out with as much accuracy
as possible. Moreover, as this a rate thing (rather than an analogue
position thing), the difference between data width is processor time, not
hardware cost.
I dont agree with above statement because rate - over position - essentially
means that the limitations are down to calculations between the slowest you
can possibly move the rotary fader versus the fastest you can move it. If
you want really fine accuracy, move the thing very slowly. If you want to
jump to max or get somewhere quickly, flick the thing or rotate it quickly
and get ready to hit the "hold" button when you see the level meter getting
close to where you want to be, moving it slower as you get near there.
>
> Hex appears on MIDI and keyboard controllers often enough not to be a
> problem in the keyboard market. It's more of an issue in the mixer
> market, where audio engineers may be less used to it. But there's no good
> reason not to map 2 digit hex to a 0-99 decimal display if that's going
> to be a problem.
I havent decided yet whether to use 0-255 or 0-100. Ive designed the thing
with 3 digits each for the coarse and fine values to cater for both.
Hex is only used in the assembly language I wrote for the PIC controller but
I had no plans to use hex for the actual displays....
I dont know where the idea of hex has come from?
>
> Things like zipper noise and fade smoothing are usually more of a
> problem. Some digital designs ignore them completely with - as they say -
> hilarious consequences.
As this isnt directly connected to audio output, any errors wil be as a
result of interpolation or the LUT's.
>
> Richard
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