[sdiy] Polysynth considerations
Nicholas Gregorich
nicksdsu at mac.com
Sun Dec 2 23:48:27 CET 2007
I am interested in building a polysynth or two with my recently acquired
CEM chips. I am having a really basic problem: deciding how many voices
I need/want.
I've owned and played a fair number of synths, but I never stopped to
think how much polyphony I use. I am not much of a player, more of a
programmer, so my technique does not depend on the number of voices
available.
I rarely grab two hands of chords, but I do like long-release pads.
Voice stealing can actually be useful in these types of sounds, for
example 16 voices of Andromeda with long release can turn very mushy.
I did not plan to include anything fancy like splits or multi-timber
controls but I could be convinced otherwise. I guess I don't use these
features enough to implement them.
There are a couple duophonic synths out there, but that would be too
limiting. A few 4 voices too, this might be the lower limit of
"acceptable" polyphony. There's a certain famous 5 voice (who's newest
sibling has 8 voices) and a lot of 6 voice synthesizers. I don't know of
any 7 voicers, but quite a few synths have 8 voices.
So I guess I'm looking for some insight. Do people find the Jupiter 4 to
be short on voices? How about the Prophet 5? There are so many synths
with 6 voices, but are they noticeably more useful than a 5 voice? Eight
might be too much for me.
Nick.
More information about the Synth-diy
mailing list