[sdiy] floor interface?
harry bissell
harrybissell at prodigy.net
Wed Oct 4 07:44:15 CEST 2006
search for "Joe Paradiso" at the MIT Media Lab
He has done something like what you are describing... get some ideas
from there !!!
H^) harry
gregory zifcak wrote:
>
> so how do these work? are they just switches? i guess that would be
> the easiest way to do it. the application calls for an entire floor
> that responds to position. i want more than one person to be able to
> be on it at once though, and just read the last movement. i guess
> digital is the way to do it. then i can just use a bunch of switches
> into the keyboard input.
>
>> From: sasami at hotkey.net.au (Ken Stone)
>> To: "gregory zifcak" <zifcak at hotmail.com>
>> CC: synth-diy at dropmix.xs4all.nl
>> Subject: Re: [sdiy] floor interface?
>> Date: Wed, 4 Oct 2006 13:51:08 +1000 (EST)
>>
>> go buy a playstation interactive dance game or something. Not sure
>> exactly
>> who or what the games themselves are, but some come with floor pads.
>>
>> Ken
>>
>> >hi,
>> >is there such a thing as a sensor that could be walked on, that
>> could output
>> >voltage to control synth circuits? i'm picturing something with one
>> axis,
>> >maybe two that would allow me to specify the pitch of an oscillator
>> based on
>> >the location of a performer. i'm imagining some type of mat with
>> layers of
>> >conductive material or something. i'd like to keep it analog (and
>> simple)
>> >any ideas?
>> >thanks,
>> >greg
>> >
>> >
>> >
>> _______________________________________________________________________
>> Ken Stone sasami at hotkey.net.au
>> Modular Synth PCBs for sale <http://www.blaze.net.au/~sasami/synth/>
>> Australian Miniature Horses & Ponies <http://www.blaze.net.au/~sasami/>
>>
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