[sdiy] prototype boarding (help?) and homemade pcbs.
Michael Bacich
weareas1 at earthlink.net
Sat May 13 13:22:54 CEST 2006
On May 13, 2006, at 3:01 AM, Cole Groff wrote:
> would you guys happen to have any suggestions on how to transfer
> circuit schematics to a prototype-board like this?
First of all, are you working with a solderable prototyping board
(otherwise known as "perfboard"), or are you using one of those white
plastic, unreliable-as-hell, waffle-hole temporary proto-boards? Not
that you shouldn't use them, but... you shouldn't. Their flakiness
will just add an additional layer of uncertainty to your
experiments. You're gonna have to build it with solder eventually,
so why not now?
Some prototyping tips:
Go slow.
Draw a picture of your physical layout on paper before you actually
start to work with the parts and the board. Get some graph paper and
draw a layout using the grid to represent the holes on your proto
board -- maybe even draw a few different versions to find the best
one. You can use a blue pen to draw the jumpers on the top
(component) side of the board, and a red pen to draw the jumpers on
the bottom side (the solder side). Use only red and blue, never
purple, orange, or green.
Keep all of your chips oriented in the same direction. That is, Pin
1 is pointing the same way on all chips. Unless your name is Buchla.
Figure out your ground and power connections first.
Try to visualize a few different possible layouts for your chips and
parts, maybe even temporarily put them together a few ways without
soldering, to find the most logical and efficient layout.
Use color-coding on your various jumper wires. You can choose an
arbitrary color system -- it's just to help you identify which wire
is which once you start growing a forest of parts and wires. Take
notes as to the color of each wire.
Don't crowd your parts -- give yourself some space, so you can both
see things better, and so you have rooms in which to make and fix
mistakes.
Triple check every connection against both your schematic and your
layout drawing before you move on to the next connection.
Take special note of polarized components such as diodes and
electrolytic capacitors. make sure they're pointing the way they're
supposed to be pointing. Especially the caps, because they like to
explode when you put them in backwards.
Go slow.
Solid wire jumpers underneath the board are better than flying wire
jumpers on top of the board. It's OK to use both, but try to make
your jumps on the solder side first, and the component side only if
you must.
Try to use the extra lead length of your resistors and caps as part
of your jumper network whenever you can make a kind of "daisy chain"
with the lead). It'll help clean things up, and make a more
physically solid circuit.
It's perfectly acceptable to put resistors, diodes, and small caps on
either side of the board. Those parts can do double-duty as very
handy jumpers on the solder side, can be used to solve routing
problems, and can reduce your overall wire jumper count if cleverly
placed. It's probably best to keep the larger parts all on the
component side, though (chips, transistors, big caps, etc.).
I like to use those little metal "flea clips" to attach flying wires
to the board. They look like a little metal flag, about 3/8" to 1/2"
long. These make it easier to move or remove the wires if you must,
and they make a stronger anchor point for the wire -- stronger than
just pushing the wire through one of the holes, which increases long-
term reliability. These clips also protrude through the hole and
poke out underneath the board, which gives you another convenient
point to solder things onto on the underside. You're also able to
solder up to three separate wires onto one of the clips, if the need
arises. You can buy them in a pack of 100 for a few dollars.
They're well worth it.
Keep some insulation tubing (or lengths of cleanly stripped off wire
insulation) handy, so you can selectively insulate solid wire jumpers
or component leads under the board, when necessary. This will let
you run some jumpers and leads over the top of others without
shorting things.
Don't power it up until you have triple-checked everything against
both your drawing and your schematic. If you can, use sockets for
the chips, so you can power it up without the chips in place, and
test to make sure that the voltages are what you expect at all the
right places. When they test OK, power down, put in the chips, and
power up again.
If the circuit you're building is comprised of several clearly-
defined sub-circuits, try building one sub-circuit at a time (leaving
plenty of room for the rest, of course). Move on to the next sub-
circuit when the first one checks OK. This will make a large project
less daunting and confusing. For instance, when building a VCO, you
could first build the sawtooth or triangle oscillator core, then when
that's working OK, add the waveshaping stuff for the other waves
(pulse, sine, etc.).
Go slow.
Just kidding about the purple, orange, and green pens. Sorry, I'm a
wiseass. Use whatever damn colors you want.
Wasn't kidding about the exploding caps, though.
Michael Bacich
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