[sdiy] Camel*ont* soft Da synth!

Paul Maddox P.Maddox at signal.QinetiQ.com
Wed May 3 09:59:32 CEST 2006


Karl,

>I know Paul M is found of it, its a good idea but
> i cant really understand it!

:-)

> They say:
>
> :We even resurrected the MIDI engine from the Atari ST
> :to give the Chameleon the tightest timing.
>
> http://www.chameleon.synth.net/english/chameleon/
>
> Why? Really strange marketing claims, i mean who want to
> run the *old* internal 68000 ST midi handling on a Coldfire?

actually, it's the MIDI-SHARE thing that handles all the midi, and it's (a) 
very quick and (b) damned easy to use :-)

> Secondly *one* 56xxx DSP? Only ONE? That's pretty crap for the
> price they ask!

ok, go build yourself a DSP development platform, include MIDI, a panel, 
flash memory, DSP, Serial debug interface and DRAM.
Then write the firmware and create a development kit
Oh and then go code yourself a range of synths, like Australis, Entity, 
Farenheit, then some suprb processing modules, like Infiltrator and 
RoomVerb.

You're not buying *JUST* a box....

>Why in the supremebeeings name didnt they make
> a 20+ DSP unit or modular DSP based on SIM sticks, it virtually
> cost nothing in HW to implement it!

please, go for it, if you beleive you can do this, I mean manufacture and 
sell it for this price, then please do.
If you do manage it, I'll be your first customer.

> I would really like to have a KYMA thing without the Kyma price!

Again, you're not buying JUST hardware...

> To me it really sounds that a group of former uni studens
> took one of Mot's DSP dev boards and built a aluminium box
> around it! particularely when reading that a Coldfire is used
> to handle Midi and 4 front panel potentiometers! UGH!

Like I say, you do it, cost it up to build, produce and sell them.
And don't forget, you also need to develop a bunch of stuff for it.

> Sorry Paul, no offence ment! ;-)

None taken, but maybe one day, people will stop looking at *JUST* the cost 
of parts and consider everything else that's involved in making and selling 
a product.

Paul 



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