[sdiy] A new sequencer idea - the 'human feel' ......
Richard Wentk
richard at skydancer.com
Sat Jan 28 21:47:06 CET 2006
At 20:24 28/01/2006, Seb Francis wrote:
>Richard Wentk wrote:
>
>>
>>But for what it's worth randomness doesn't usually sound all that
>>interesting, or musical. It would probably be more useful, but quite a
>>bit more complicated, to add a +/- timing pot for each step, so you could
>>have very fine control over the feel and could potentially match it with
>>the groove in a loop.
>IMO, this is a *much* better idea than just adding randomness. What you
>have then is the ability to set a 'groove' to your sequence. Personally
>before building any hardware I would first play around in a software
>sequencer and try out what pure randomness sounds like to you, as opposed
>to a groove quantise which is repeating the same timing discrepencies for
>each beat of the bar.
Yep. Random usually just sounds sloppy and wrong.
Groove control is pretty easy to do. Master clock is an ascending saw. Use
a multiplexed row of pots to drive a comparator. Trigger each step off the
rising edge. There's a little bit of extra complexity in making sure the
pitch multiplexer switches at the right point, but nothing too frightening.
You get full ahead/behind the beat variability with a reasonable hardware
count, and no worries about monostables or other messiness.
Richard
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