[sdiy] Analog Modeling, with a computer!
Sean Costello
seancostello2003 at comcast.net
Fri Sep 16 07:31:30 CEST 2005
Roland seems like they have a good spring reverb model in their RV-5. I did a spring reverb emulation last summer at a Banff workshop, using a few hundred cascaded first-order allpass stages to simulate the dispersion of the spring. It sounded great, and only took up 70% of a 2.66 GHz Pentium 4! OK, it was not programmed optimally, but even so, using 200+ allpasses is not very efficient.
Check the press releases at the upcoming AES conference for some spring emulation news (I think - it is not my company that is working on the emulation, so I don't know when they will make the announcement).
As far as the "boing" when you kick it, you would probably want an accelerometer in your box with the computer/DSP, and use that to generate a rounded impulse that gets fed into the reverb input. I don't think this will make it into the above product, but it has been discussed.
Sean Costello
----- Original Message -----
From: megaohm
Cc: synth-diy
Sent: Wednesday, September 14, 2005 1:34 PM
Subject: Re: [sdiy] Analog Modeling, with a computer!
Just curious. Has anyone modelled a reverb tank? I want to be able to get that boooiiinnngg sound everytime I kick my computer. Perhaps in the future we could model the actual flow of electrons instead of mere components.
peng
On 9/14/05, Antti Huovilainen <ajhuovil at cc.hut.fi> wrote:
On Wed, 14 Sep 2005, Richard Wentk wrote:
> This *will* affect the sound, often noticeably. So the only way to really
> model a physical circuit is to replace all the ideal components with nominal
> R+L+C+noise network models, and then add some extra mostly-C, some R and
I often hear statements like this, but I've yet to see any of them backed
up by hard data (such as a listing with values for a typical poly*
capacitor at audio frequencies). So excuse me, if I remain skeptical.
Antti
"No boom today. Boom tomorrow. There's always a boom tomorrow"
-- Lt. Cmdr. Ivanova
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