[sdiy] Analog Modeling, with a computer!
Richard Wentk
richard at skydancer.com
Wed Sep 14 22:00:19 CEST 2005
At 20:38 14/09/2005, Sean Costello wrote:
>There is also the perspective of starting from a physical or circuit model
>of the thing to be modelled, coming up with a digital realization, and then
>working with that model and simplifying it in order to get similar sonic
>results at lower cost.
That's certainly the smartest approach and the one most likely to give the
best trade off. While I sounded hardcore in my previous email I think a
realistic project would combine a different approach for each module. Some
modules clearly need more modelling effort than others. So I don't think
there's a good need to accurately model a Moog multipatch panel. :-)
There's a tendency in audio engineering to get functional simplifications
mixed up with the real world, losing a lot of complexity and sometimes
musicality in the process.
Your (very interesting) summary of the fate of the digital version of the
Moog filter looks like a good example of that.
Richard
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