SV: Re: [sdiy] Pitfalls of the synth 'small business'
Christopher Randall
chris at positronrecords.com
Sun Nov 6 00:11:10 CET 2005
On Nov 5, 2005, at 10:57 AM, karl dalen wrote:
>> Also...even though many of you may think that hey.....$50,000/yr
>> is a lot
>> of money...don't forget...a large portion of that will go to my Uncle
>> Sam....30% in income taxes...and another huge chunk for "self
>> employment
>> taxes"....
>
> Ouch, thats what you have to pay in some places in Sweden!
> I tought US had an fairly low income tax compared to sweden!
There are a lot of factors. The state you live in has a lot to do
with it. (And I don't mean the state of denial.) 50,000 a year
inexplicably puts you in an upper-middle class tax bracket in this
country, although that amount is really "just getting by" if you have
a family. But some states don't have a state income tax, so you can
save quite a bit of money depending on where you live.
That said, having been self-employed for over 15 years now, it is a
difficult proposition, but if you're able to add to your income by
other more consistent means, it is a much better lifestyle than
working for a larger company. In my case, my monthly ASCAP checks
(mostly) pay the bills, so the income from my four (!) small
businesses, what little there is, goes to lifestyle enhancing things
like caffeine, toothpaste, and tobacco, in ascending order of
importance.
Two points I'll add to what has already been said on the subject:
1) I regularly work 80 to 90 hour weeks on Audio Damage stuff, and so
does Adam. It is interesting, and almost as fulfilling as creating an
album. We, of course, work with the tacit understanding that, at the
end of the Process, there will be a payday. If that day doesn't come,
then was it fulfilling enough to make it worth the while? Speaking
strictly for myself, I'd say "yes," but that's a decision you'll have
to come to _before_ you start. Are you willing to work for nothing,
with no end result, because the work itself is pleasure? If you
answer "yes" to that question, go file some papers and start a company.
2) Find someone you can work with. Creating in a vacuum is a
pointless endeavor, and not fun at all. Your wife/girlfriend/life
partner/pets are not interested in DSP code or PCBs, and never will be.
Now, I was watching TV the other day, and a commercial came on for a
car that had music in it created by one of our customers, and I could
plainly hear plug-ins that Adam and I made. For better or worse, the
things you make add to the human experience, and that, in and of
itself, is a heavy thing. Much better than pushing paper for some
bullshit company that'll pat you on the ass and give you a gold watch
when you're 65.
Chris Randall
Audio Damage, Inc.
http://www.audiodamage.com
More information about the Synth-diy
mailing list