[sdiy] Additive Synthesis - Wendy would say it works...
CCartCat at aol.com
CCartCat at aol.com
Tue Mar 22 16:39:29 CET 2005
In a message dated 3/22/05 12:48:33 AM, mclilith at charter.net writes:
> At 02:49 AM 3/22/2005 , harrybissell wrote:
> >
> >oooh I KNOW (raises hand)
> >
> >It should have a parameter called "phat" ;^)
> >
> >H^) harry (now just what is THAT ???)
>
> Okay, but EXACTLY what happens to the synth's sound when you move the phat
> control? So far, you've just given me a label for the knob. What do you
> want it to actually do to the sound? (Please don't say you want to make it
> phatter.) :)
>
> Once we decide on what phat should do, what other parameters do you want
> control over? Do you just want a synth with one knob, labeled "phat"? I
> have to admit, new patch creation would be a breeze with a machine like
> that. :)
>
>
> take care,
> Glen
>
Ignorant lurker, fighting off a cold, speaking out of turn, FWIW--
Where Angels Fear to Tread: Phat might be "more bassy", or having a sound
with substantial bottom and a perhaps some psychoacoustic upper partials (think
distortion) so crummy speakers still give you the sense that a bassline is
present. Turning a phat knob (joke that it is) would accentuate the
fundamental, maybe create a sub-fundamental, and give ya some extra 2nd or 3rd (we'll
call them "toob") harmonics. (If the term "phat" creates confusion, another
might be substituted. Something more dispassionate & clinical--say,
"booty-licious".)
I Wanna Be An Individual, Just Like Every One Else: Batz (Mr. Batzman to
me) mentioned the philosophy of music making and how far one is willing to dig.
Important words those are (and indeed, briefer than what follows).
At one GUI extreme (talking software, but in principle same goofiness can
happen in hardware), you might imagine an additive synth masquerading as an
subtractive synth. You have a basic faux analog with the knobs and selectors for
VCA/VCF/VCA, being faked within by additive means.
At another extreme, you have the synth Nate hoped folks would sensibly avoid.
Many many partials from low to highest, and bitchin' multi-segment
envelopes (or hell, mixer automation-like continuous controller contours) on each
partial.
Somewhere, in between, you have a choice of what you would actually build
and/or use according to your music-making philosophy.
That latter "look, I'm analog too" end might be at best training wheels for
the additive adverse. And no more.
That other highest peak of controllability would be to make possible the most
rigorously hi-def molding of transients and long-term timbral variations.
And in between, one might make things kinda subtractive or broad-strokes by
using envelopes on groupings of harmonics. Kinda like the phat knob.
Brightness and warmth contours, odd and even harmonics yadda yadda. Or for greater
tweakability, contour envelopes for user defined groupings of partials.
Hell, for holy grail effect, make it all scaleable or create levels of
control (á la video games: "dude, I just reached level 4 on that new additive
synth").
I dunno. Point is, whatever the tweak factor is, it would match your
willingness to dig in. An additive for the people approach would have broader
controls that make noticeable differences in timbre while milking some of
additive's distinctive potential. A "this is exactly why I'm into additive" approach
would seek to maximize the timbral opportunities additive can offer (forgive
the Tony Robbins speak).
Gee, um, this frenzy of design considerations (brought to you by the
marketing dept. from the lost continent of Atlantis) belies the fact that someone
would have actually build the thing (back to notions of how & if one can implement
this or that).
But as a thought experiment, something imagined to sort out what you might
want and why, I think this is your area of play.
With that much said, I'll nap now & ponder world peace,
Kevin Seward
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