[sdiy] Digital noise generation
Tim Ressel
madhun2001 at yahoo.com
Tue Mar 8 19:38:37 CET 2005
Yo,
I believe it has to du with distribution. I saw a
blurb (in EDN?) about summing together 12 analog noise
gens to make the distribution gaussian instead of, um
, whatever. Perhaps the extra taps is messing with the
distribution?
--Tim Ressel
--- Antti Huovilainen <ajhuovil at cc.hut.fi> wrote:
> Hi again
>
> I partially solved the problem. Using any two tap
> noise generator sounded
> quite bad, but testing with 24 bit 4 tap generator
> produced much better
> results. If anyone has insight to why this is so,
> please tell.
>
> I have uploaded the matlab code and example wavs to
> http://www.acoustics.hut.fi/~ajhuovil/noise/
>
> goodnoise.wav = 24 bit 4 tap noise
> badnoise.wav = 23 bit 2 tap noise
> rand.wav = matlab's internal random number
> generator. This one still
> sounds slightly smoother than goodnoise.wav.
>
> Antti
>
> "No boom today. Boom tomorrow. There's always a boom
> tomorrow"
> -- Lt. Cmdr. Ivanova
>
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