[sdiy] OT: making "IDM"
Christopher Randall
chris at positronrecords.com
Mon Jun 20 21:00:47 CEST 2005
Vis-a-vis Markov chains, et al, when you bring that much math to a
musical context, you're almost always left with something that might be
seen as crafty to those that know about such things, but is ultimately
unlistenable. YMMV, of course.
I use aleatoric processes quite a bit on my albums, especially my most
recent two. The two programs I use are M and UpBeat. The former is
still available from Cycling '74, but the latter is abandonware. M is
really great for adding a bit of randomness to a bassline; you can also
have it exert randomness on controller messages, which is especially
handy in a modular context. As far as UpBeat goes, it has a steep
learning curve (especially with no manual!) but is, as the name
implies, excellent for giving programmed drums the right amount of
"human." But, long story short, I've found that adding a _bit_ of
randomness to any track can really make it come alive, whereas a _lot_
of randomness hurts it immensely.
One of my favorite things to do of late is to use a Blacet Binary Zone,
clocked with the gate signal. I'll send the normal output to, say, the
Miniwave wave select, and the inverse output to filter freq, or summed
with EG to VCA. With some subtle settings, it makes each note I play
slightly different than the preceding. It's things like this that bring
a modular or monosynth performance alive; you don't necessarily have to
introduce complete randomness to the process.
I've been listening to the most recent Autechre album almost
exclusively for the last few weeks. It's interesting inasmuch as it is
a lot more disjointed than their last couple offerings on first listen.
But once you play it a few times, larger patterns emerge. I think the
skill those two guys have is in taking great pains to not have anything
occur repeatedly. While it certainly isn't for everyone, I find I can
almost always find an inspirational bit of sound or arrangement in
their stuff if I give it a little while.
Chris Randall
http://www.analogindustries.com
http://www.audiodamage.com
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