[sdiy] convolution
Scott Juskiw
scott at tellun.com
Sat Jun 18 00:03:30 CEST 2005
The few times I've seen this done "ala analogue", the basic technique
used a line of multipliers being fed by dual BBDs. The two input
signals are fed to the BBDs and each set of tapped outputs feeds a
multiplier. It sort of looks like a ladder with the BBDs being the
two long side pieces and each rung of the ladder being a multiplier.
Correlation is also done in a similar way. The big issues with this
approach are: it takes a lot of hardware, and it uses BBDs. So is it
totally analogue? Not really. I was looking at an article in
Electronotes recently about a convolver/correlator using an big fat
expensive chip that had dual BBDs and a mess load of multipliers. But
that chip isn't made anymore.
>i have asked this before ...but i dont know if it made it to the
>list ... EMU samplers have a effect that they call "transform
>multiply" ...taken from the E4xt Manual "Transform Multiplication:
>this function merges two sounds together in a unique way which can
>create many strange and beautiful sonic textures. Frequencies common
>to the original sounds are accentuated while uncommon frequencies
>are discarded"
>
> it is my understanding that this is called "convolution" and it
>seems to me that this can be done in the analog realm also. but i am
>not sure how exactly.
> thoughts? ideas ? somehow this makes me think of balanced
>modulation and using multiple balanced modulators to "narrow down"
>the frequency ranges of the input signals ..
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