[sdiy] Re: [AH] CEM / SSM Chips used in non-synths? ~``~
Travis Shire
tshire at charter.net
Fri Dec 16 21:01:24 CET 2005
http://www.klov.com/game_detail.php?letter=S&game_id=9754
That's it. The screenshots are hard to see 'cause they captured them from
the MAME emulator. I don't know why, but the vector monitor games never
capture a good screenshot......rasters work fine. Anyone who still digs the
old arcade games needs to check out MAME if you haven't already. It runs the
actual code taken from the game board's roms and emulates the rest of the
hardware, so you play the real deal, not a re-write. And the best
part.....its free.
----- > > Star Castle was especially impressive with its 2 oscillator
detuned drone.
>
> Was that the one that started out with a real low frequency and increased
> as you racked up points ??? I seem to remember that...
Actually the freq starts high then glides down (slowly, very cool) about an
octave once gameplay starts. Freq increaces with each ring around the enemy
ship you eliminate.
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